Data Conference Databasea Query.Farm index
Companies

腾讯

Product category: GenAI & LLMs 96% confident
Org type: Cloud provider 87% confident
Conferences sponsored1
Events sponsored1
Speaker slots2827 distinct people
Conferences present at1sponsor or speaker
Years active2019–2026
Talks, past 12 months7#261 on the communication index · many voices

Circuit mix

Where 腾讯 shows up, by circuit. Each event counts once: 2 if it sponsored, 1 if it only had speakers. Hover a segment for the conference.

The year around now

Conferences where 腾讯 sponsored or had speakers in the past 12 months, and the announced events it is already listed for. One row per conference, January to December; hover a mark for the event and the company's role.

Held in the past 12 months Next 12 months Today, Nov 9, 2026

Presence by conference and year

Each cell is one conference in one year. Fill shows the company sponsored, shaded by its best tier that year; a dot means it had speakers there. Hover for details; click to open the event.

  • Title
  • Platinum
  • Gold
  • Silver
  • Bronze
  • Other / unlabeled tier
  • Had speakers

Activity by year

Three measures on one year axis; each panel has its own scale.

Conferences present at

Distinct conferences each year, split by whether the company sponsored or only had speakers there.

  • Sponsored
  • Speakers only

Distinct speakers

People from this company on a program that year, each counted once.

Sponsorships by tier

Sponsorship rows per year (one per event and listing), stacked by normalized tier.

  • Silver

Where they've grown or pulled back

Sponsored 1 conference in 2026, the first year on record.

Counted per conference. 2026 is the latest year whose conferences have mostly happened. Tiers use the best tier each year; swatches show the path, oldest first. A conference counts as pulled out only when a later event published a complete sponsor list, since most events don’t say whether their list is complete.

Not on the company map: lookalikes are computed only for companies present at four or more conferences.

Often sponsors alongside

Companies that sponsored the same events, by number of shared events (out of 1 this company sponsored).

CompanyShared eventsShare
AMD1100%
Cloudflare1100%
Coupang1100%
GMI Cloud1100%
IPIP1100%
knowledgezone1100%
MongoDB1100%
netnut1100%
Snowflake1100%
viaim1100%
人邮1100%
华为1100%
博文1100%
开源中国1100%
得到1100%

Sponsorships 1

EventDatePlaceTier as listedNormalized tier
AICon 全球人工智能开发与应用大会 | 上海Jun 26–27, 2026Shanghai, China银牌赞助商 Silver

Speakers 28

SpeakerEventRoleTalkLinks
孙子荀AICon 全球人工智能开发与应用大会 | 北京host——
江露AICon 全球人工智能开发与应用大会 | 北京speaker从“能写代码”到“能交付”:腾讯轻量云 LoopForge 多 Agent 编排实践—
陈偲颖AICon 全球人工智能开发与应用大会 | 北京speakerAI Native 企业研发工具链:架构重构与持续演进—
任磊达AICon 全球人工智能开发与应用大会 | 深圳speakerQQ 飞车 Agentic 研发转型过程中的 Loop Engineering—
张栋AICon 全球人工智能开发与应用大会 | 深圳host——
彭锦文AICon 全球人工智能开发与应用大会 | 深圳speakerDataBuddy:数据语义驱动的企业 Agent Runtime 设计与落地—
段昊彤AICon 全球人工智能开发与应用大会 | 深圳speaker以 AI 对抗 AI:构建越用越强的 Agent Runtime 安全防线—
张晔AICon 全球人工智能开发与应用大会 | 上海speaker测试智能体驱动质量工程新范式—
杨祥辉AICon 全球人工智能开发与应用大会 | 上海speaker迈向高保真与工业化:混元 3D 生成大模型从理论到实践的 SOTA 之路—
王腾飞AICon 全球人工智能开发与应用大会 | 上海speaker腾讯混元世界模型的研发布局与思考—
欧阳天雄AICon 全球人工智能开发与应用大会 | 深圳speaker大模型驱动下的智能风控落地实践—
潘英超AICon 全球人工智能开发与应用大会 | 深圳speaker云端一体的座舱智能全链路演进——大模型激活第三空间—
虎兴龙AICon 全球人工智能开发与应用大会 | 深圳speaker腾讯云 WeData Agent 的落地思考与实践—
袁镱AICon 全球人工智能开发与应用大会 | 深圳speaker一念 LLM分布式推理优化实践—
DUANGEAICon 全球人工智能开发与应用大会 |北京speaker腾讯混元多模态大模型技术实践与思考—
张乐AICon 全球人工智能开发与应用大会 |北京speaker万人研发规模代码智能化落地实践及发展思考—
向乾彪AICon 全球人工智能开发与应用大会 | 上海speaker腾讯混元 AngelHCF 推理加速框架优化实践—
孙艺芙AICon 全球人工智能开发与应用大会 |北京speaker破解多模态生成推理难题:扩散模型加速的挑战与创新探索—
谭杰轩AICon 全球人工智能开发与应用大会 |北京speakerAI+大数据:打造新一代数据开发治理一体化平台—
陈浩蓝AICon 全球人工智能开发与应用大会 | 上海speaker多智能体技术在开放剧情扮演玩法中的探索—
刘凯AICon 全球人工智能开发与应用大会 暨 大模型应用生态展speaker太极 Angel 助力生成式大模型高效落地—
刘威AICon 全球人工智能开发与应用大会 暨 大模型应用生态展keynote腾讯混元大模型技术和应用实践—
徐羽AICon北京2021keynoteAI与推荐技术在腾讯QQ浏览器的应用—
李帅AICon北京2021speaker腾讯新闻信息流推荐技术实战—
游钊 博士AICon北京2021speaker动态神经网络在智能语音技术中的实践和应用—
鄢科AICon北京2021speaker腾讯优图在视觉内容理解领域的研究与实践(远程)—
饶峰云 博士AICon北京2021speaker信息流的多模态视频理解—
孙子荀AICon北京2019speakerAI在游戏内容自动化创作上的落地—