王文瑾
Employers on the program
- 2026腾讯游戏1 talk
Events1
Conferences1
Talks1
Years active2026
The year around now
Talks in the past 12 months and announced talks ahead, one row per conference, January to December. Hover a mark for the talk.
Appearances by year
- AICon 全球人工智能开发与应用大会 (AICon Global AI Development and Application Conference)
Talks
| Date | Event | Conference | Role | Title | Links |
|---|---|---|---|---|---|
| Dec 18, 2026 | AICon 全球人工智能开发与应用大会 | 北京 | AICon 全球人工智能开发与应用大会 (AICon Global AI Development and Application Conference) | speaker | GFlow:面向游戏设计的多 Agent 协作与验证实践 as 腾讯游戏 游戏设计涉及玩法规则、数值平衡与交互叙事,目标开放、产物相互依赖,质量也难以通过单一指标判断。本次分享介绍 GFlow 面向游戏设计的多 Agent…Show less游戏设计涉及玩法规则、数值平衡与交互叙事,目标开放、产物相互依赖,质量也难以通过单一指标判断。本次分享介绍 GFlow 面向游戏设计的多 Agent 协作实践:以主智能体统筹专业分工,通过知识引导的分层采样探索玩法方案,结合规则检查、模拟回放与叙事状态可达性分析验证产物,并让设计者通过结构视图、修改对比和试玩参与迭代。分享将结合桌游生成、数值模拟与交互叙事案例,介绍任务拆分、人机协同及经验回流的技术选择,并通过方案评估与用户研究,讨论这些方法在提升创意多样性、支持设计检查与修订方面的效果,为开放式复杂任务的 Agent 系统建设提供参考。 演讲提纲 场景… |
Frequent co-speakers
No one else spoke at two or more of the same events.
Speakers with the same name are merged into one entry, so this page may combine more than one person. Affiliations are shown as each conference listed them.